... was my 4th semester exam in my animation course at Games Academy.
In the regard of the given task it was my personal goal to archieve good looking deformations despite the limit of 75 influence joins.
All in all it took me two days to rig and animate the character which included the import to UDK and setting up the animation in Matinee.
- FK/IK switching arms, cloth, legs, shoulders and spine
- nHair driven cloth simulation colliding with the spine and legs
- Switchable IK follow of the elbow, knee and wrist
- expressiondriven bags
- 74 influence joints,classic linear skinning, max influences set to 3
Model: Robert Koch